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ATARI 

A Warner Communications Company 



INTRODUCTION 



UNPACKING 



NOTE: It is important to read all instructions 
carefully before attempting to operate the ATARI® 
4-JOTM Program Recorder. Improper use may result 
in damage to the system. 

The ATARI 410 Program Recorder is used with a 
cassette to hold blocks of software too large to be 
maintained in cartridge form. Programs, recorded 
on magnetic tape, are copied by the computer from 
the tape into RAM memory. Once in memory, these 
programs can be run or modified by the user accor- 
ding to instructions given through the Keyboard. 
Working in BASIC language, the user can also type 
his own programs into memory from the Keyboard, 
then store them on tape for later use or modifica- 
tions. 



This package contains: 

• An ATARI® 410™ Program Recorder 

• A recorder power cord 

• A peripheral data cord permanently attached to 
the recorder 

SAFETY NOTE: When plugged into a 115 volt wall 
outlet, the ATARI 410 Program Recorder contains 
dangerous voltage. To prevent shock hazard, it 
should never be immersed in water or have liquid 
spilled on it. It contains no "user serviceable parts" 
and should be opened only by a qualified techni- 
cian. Do not use the ATARI 410 Program Recorder 
out-of doors. 



To set up your ATARI 410 Program Recorder: 

1. Plug the data cord (permanently attached to 
your recorder) into the jack labeled PERI- 
PHERAL on the side panel of the ATARI Con- 
sole. 

^CARTRrOGE 




ATARI® 400'" 
^m CARTRIDGE 




2. Plug your recorder power cord into the jack 
labeled AC on the side of the recorder and into 
an ordinary wall socket Some models will have a 
power cord permanently attached to the 
recorder. 

To operate your ATARI 410 Program Recorder: 

■ PLAV enables the computer to read the cassette. 
Note that the tape will not move until the com- 
puter starts reading from the tape, 

• RECORD enables the computer to save pro- 
grams or data on the cassette. Hold the 
RECORD key down and push PLAY to enable 
record mode. 

• STOP disengages the play or record modes. 
Always STOP the ATARI 410 Program Recorder 
when it is not in use to prevent deformation of 
the tape. 

• Eject opens the cassette door and releases the 
cassette, NOTE: On some machines, STOP and 
EJECT are the same key Press the key once to 
stop the PLAYiRECORD function; press it again 
to eject the cassette. 

• ADVANCE fast winds the cassette forward 

• REWIND fast winds the cassette backward. 

• Some machines may have a PAUSE key. PAUSE 
leaves the cassette machine in the PLAY or 
RECORD mode, but disengages the pinch roller 
from the tape. Press the PAUSE key once to 
disengage the tape; press PAUSE again to 
reenable PLAY/RECORD. 

• The counter reset button sets the tape position 
counter to zero. See the section that refers to 
making multiple recordings on a tape. 



POSITIONING THE TAPE FOR 
RECORDING OR PLAYBACK 



The recommended procedure is to place only one 
program per side, starting at the beginning of the 
side. 

If you want to record more than one program per 
tape side, start by rewinding the tape. Then reset 
the counter to 000 and wind the tape forward at 
least 10 counts past the end of the last program on 
the tape. Always write down the first and last 
counter numbers so you can find what you have 
recorded. 

To read back the program, rewind the cassette, set 
the counter to 000 and wind it forward to exactly 
the same count where you began the recording. If 
this fails, trying again with a count one or two off in 
either direction will probably work. 



Tape counters will vary (sometimes a great deal!) 
from recorder to recorder. It may therefore be very 
difficult to find a program in the middle of a tape 
on another machine. 

To read prerecorded ATARI cassettes, simply start 
at the beginning of the tape. Insert the tape so that 
the label of the side you want can be seen. 

NOTE: Make sure that any tape you intend to use for 
recording has less than 7 seconds of leader (non- 
magnetized tape that is wound on the reel AHEAD of 
the actual recording tape). On playback, the com- 
puter will ignore the first 9 seconds of tape (or leader), 
but at the end of 9 seconds, the computer MUST be 
reading the tape. If the leader is too long the com- 
puter will be trying to read data where no data exists, 
and an error 143 (checksum Error) or 138 (Device 
Timeout) may be displayed on the screen. 



PREVENTION OF ACCIDENTAL ERASING 



To prevent accidental recording or erasing and to 
preserve previous recordings, break off the two 
tabs on the back of the cassette. By doing so, your 
set's built-in Accidental Erasure Prevention Device 
will function automatically. If side 1 is facing up- 
ward, then tab No. 1 must be broken off to prevent 
accidental erasure (see diagram). 

If the opposite surface (side 2) is facing upward, tab 
No 2 must be broken off. If a tab was previously 
broken off, you may still erase or record by tem- 
porarily placing cellophane tape over the missing 
tab opening. 



All prerecorded tapes are sold with these tabs 
broken off. 





t 



\ 



TAB No. 2 



TAB No. 1 



SAVING & RETRIEVING 
COMPUTER PROGRAMS 

FROM THE COMPUTER TO A 
CASSETTE TAPE 

1. Lift the cartridge door and insert the COM- 
PUTING LANGUAGE BASIC cartridge into the 
ATARI 400 or ATARI 800 computer. [Use the 
LEFT CARTRIDGE slot on the ATARI 800 

System.) 

2. Press the POWER switch on the side of the con- 
sole ON 

3. Write your program using the keyboard. 

4. Insert a blank cassette tape into the Program 
Recorder. 

5. Push REWIND to locate the beginning of the 
tape, or to locate the end of a preceding program 
using the counter number. Note the counter 
number if you have more than one program 
recorded per side, for future location of the pro- 
gram. 

6. Using the keyboard, type CSAVE, then press 

l:UJI!:t?p . You will hear two beeps. 

7. Next push RECORD and PLAY simultaneously on 
the ATARI 410 Program Recorder. Press ijyjll:l.l 
again on the keyboard. (You will hear a series of 
tones as your program is copied.) 

a. When the tape stops, your program has been 
recorded on the cassette tape. READY will be 
displayed on the screen. 

Push STOP on the ATARI 410 Program Recorder. 

9, It is good programming practice to ALWAYS 
make a duphcate CSAVE "just in case." If this 
prevents losing just one long programming effort, 
it will justify the small investment in extra time 
many times over! 



FROM A CASSETTE 

TAPE TO THE COMPUTER 

1. Lift the cartridge door and insert the COM- 
PUTING LANGUAGE BASIC cartridge into the 
ATARI 400 or ATARI 800 computer. (Use the 
LEFT CARTRIDGE slot on the ATARI 800 

system.) 

2. Press the POWER switch on the side of the con- 
sole ON, 

3. Insert a prerecorded cassette tape or your own 
program cassette tape, into the ATARI 410 Pro- 
gram Recorder. (Label reading toward you), 

4. Push REWIND to locate the beginning of the 
tape, or locate the beginning of the program you 
want using the counter number. 

5. Using the keyboard, type CLOAD, then press 
|j |stJII:l!l . You will hear one beep. 

6 Push PLAY on the ATARI 410 Program Recorder, 
Press ^:htfO!l again on the keyboard, 

7. When the tape stops, your program has been 
transferred from the cassette tape to the com- 
puter. READY will be displayed on the screen. 

Push STOP on the ATARI 410 Program Recorder. 

Type: RUN or LIST to see your program 
displayed. 

For a cross-reference, see the recording and 
transferring instructions in sections 8 and 12 of 
your ATARI 400 Operator's Manual, or sections 8 
and 1 5 of your ATARI 800 Operator's Manual. 

For further information on loading and saving 
programs with your ATARI 410 Program 
Recorder, see the ATARI BASIC Reference 
Manual (Chapter 5). 




TALK & TEACH 



THE ATARI® EDUCATIONAL SYSTEM 



1. Lift the cartridge door and insert \.he Educa- 
tional System Master Cartridge into the ATARI 
400 or ATARI 800 Computer, (Use the LEFT 
CARTRIDGE slot on the ATARI 800 System ) 

2. Press the POWER switch on the side of the con- 
sole ON. 

3. Insert an educational cassette tape into the 
ATARI 410 Program Recorder with the label 
reading toward you. 

4. Press REWIND on the Program Recorder, wait 
for the tape to stop, then press STOP. 

5. Push PLAY on the Program Recorder 

6. Push cauiia on the computer console. 

Use the tape counter reset button on the Pro- 
gram Recorder to mark the beginning and the 
end of each program. Pressing the button resets 
the counter to 000. 

Use the ADVANCE button to move the tape 
forward, if necessary. 

7. The program will begin playing on the screen 
with the audio portion beginning simultaneous- 

ly. 

If the program doesn't start, check all connec- 
tions, and retrace the previous steps, 

8. The computer keyboard is used to respond to 
questions. For three-option, multiple-choice 
questions: 

Press 1 if the left answer is correct. 
Press 2 if the middle answer is correct. 
Press 3 if the right answer is correct. 

For two-option, multiple-choice questions: 

Press 1 if the left answer is correct. 
Press 3 if the right answer is correct, 

THE PROGRAM WILL NOT ADVANCE AUTO- 
MATICALLY UNTIL YOU HAVE CHOSEN THE 
CORRECT ANSWER. 



Some frames in the ATARI Educational System are 

held on the screen to allow you time to read them. 
This is usually indicated by Push or Ptgo (Push to 
Go) at the bottom of the screen, but sometimes no 
indication is given. Type 1, 2, or 3 to continue. 

On rare occasions, the tape may stop when it 
shouldn't. To restart it, type 1, 2, or 3 or press 
t.VniTM-yi'm and then press ^siXi- 
If you wish to review a section of a lesson, you may 
rewind the tape. However, when you start the tape 
in the middle of a section of data, you may see gib- 
berish characters on the screen. This occurs 
because the machine cannot read data on the tape 
until after it comes up to speed. It will recover by 
itself. If you want to see the information that was 
lost, rewind the tape a bit more. 

If you want to start with the second lesson on a 
tape, fast wind to about the middle of the tape. An 
extra long blank gap is provided between the 
lessons to aid you. 



CARING FOR TAPE CASSETTES 

To protect your valuable data, please take care to: 

• Keep cassettes in their protective boxes when 
not in use. 

• Keep cassettes dry. 

• Avoid extreme heat or cold. 

• Avoid touching the tape in the cassette. 

• Avoid pulling the tape out of the cassette. 
(The tape may be wound back into the cassette 
if necessary by carefully turning the tape hub 
with a six-sided pen.) 

• Keep cassettes away from magnets, electrical 
or electronic equipment, telephones, etc. 



New cassettes should be fast wound and rewound 
to "loosen the stack" and eliminate static electrici- 
ty from the manufacturing process. Cassettes kept 
in storage for a long time should also be fast wound 
and rewound periodically. 

Even high quality cassettes may stick or bind after 
extensive use. In some cases this can be cured by 
firmly striking each side of the cassette flat against 
a table. 




CARE OF YOUR ATARI 410 RECORDER 



Periodic cleaning of the tape path is very important 
for relibie operation of your ATARI 410 Program 
Recorder. Any good tape-head cleaner (available at 
most record or HI-FI stores), or 95% denatured 
alcohol may be used. Wet a quality wood-handled 
cotten swab with the cleaner and wipe the tape 
heads, capstan and pinch roller, being careful not 
to leave bits of cotton behind. The capstan and 
pinch roller are most easily cleaned while turning. 
To do this, insert the COMPUTING LANGUAGE 
BASIC cartridge into the ATARI 400 or ATARI 800 
computer and turn the POWER on. Press PLAY on 
the Program Recorder, then type CLOAD, and then 
press -ii^f.^.'ii . When the computer beeps, press 
l; [4J|Jili^ on the computer console. The capstan 
should now turn for about twenty seconds. 



COTTON SWAB 




PINCH ROLLER 
CAPSTAN 
RECORD-PLAYBACK HEAD 
ERASE HEAD 



To clean the exterior of your ATARI 410 Program 
Recorder, disconnect it from the computer and the 
wall socket,, then wipe with a damp cloth. Mild 
detergent may be used, but avoid using strong 
solvents or cleaners on the plastic case. 



POSITIONING THE TAPE FOR 
RECORDING OR PLAYBACK 



NOTE: For some versions of the Operating System 
Software supplied with the ATARI 400 or ATARI 
800, a special procedure is required to position the 
tape for recording or playback. To determine if 
your machine is one of these, insert the ATARI 
BASIC [COMPUTING LANGUAGE) Cartridge, and 
type the following BASIC command: 



PRINT PEEK (65528) 



If the computer responds 255, use the instructions on 
this sheet, it is recommended that you place this page 
in your ATARI 410 Program Recorder Operator's 
Manual, if the computer responds with any other 
number than 255, use the instructions preprinted in 
your ATARI 410 Program Recorder Operator's 
Manual. 

To record programs or data with your ATARI 410 
Program Recorder, the recommended procedure is 
to place only one program per side, starting at the 
splice at the beginning of the side. Place the tape in 
the Program Recorder and REWIND to the beginn- 
ing of the appropriate side. Then remove the cas- 
sette and, by turning a six-sided pen in the take-up 
hub, wind the tape forward until the splice between 
the plastic leader and the oxide-coated tape is visi- 
ble in the center hole of the cassette shell. Then re- 
insert the cassette and set the tape counter on the 
ATARI 410 Program Recorder to 000. 

If you want to record more than one program per 
tape side, position the tape at the splice (as above). 
Then reset the counter to 000 and wind the tape 
forward at least 10 counts past the end of the last 
program on the tape. Always write down the first 
and last counter numbers so you can find what you 
have recorded. 



To read back the program, position the cassette at 
the splice (as above), set the counter to 000, and 
wind it forward to exactly the same count where 
you began the recording. If this fails, trying again 
with a count one or two off in either direction will 
probably work. 

Tape counters will vary (sometimes a great deal!) 
from recorder to recorder, It may therefore be very 
difficult to find a program in the middle of a tape 
on another machine. 

To read prerecorded ATARI cassettes, start at the 
leader-tape splice (as described above). Insert the 
tape so that the label of the side you want can be 
seen. When reading ATARI Educational System 
tapes, it is not necessary to start at the splice 
— simply rewind the tape to the beginning of the 
side you want to play. 




A 

ATARr 



C014810 REV. 2 



A Warner Communications Company 



© 



MANUAL © 1979 ATARI, INC. 
PRINTED IN U.S.A.